ACT:∞ (K1_ARt.BRIDGES. WIEN⇄SARAJEVO / EIDOLON44º)

This public AR installation was presented in city squares across Sarajevo and Wien as part of the K1_ARt.BRIDGES. and EIDOLON44º curated program. The work engaged audiences through interactive, research-driven media that explored historical and cultural narratives.

Project was curated by the Markus Wintersberger in collaboration with Belma Bešlić-Gál and Gorcin Dizdar.

Project web site:
https://k1-art.net/home/

ACT:∞ = ACTbyINFINITY / PoKreni:beskonačno

An immersive augmented-reality artwork staged simultaneously in the public plazas located in front of the National Theatre in Sarajevo and Vienna.

ACT:∞ invites visitors to step into a shared, trans-urban stage. Through geo-anchored AR, each movement alters the viewer’s vantage point, revealing shifting overlays of architectural landscapes, archival fragments, whispered cues and fragments of spoken text—traces of histories and memories the two venues hold in common or complementing the epoch together. Walking becomes choreography: with every step, time dilates and perspectives pivot, collapsing distance between locations into a single experiential axis. Visitors can “tune” the artwork by turning their bodies—foregrounding Sarajevo or Vienna—or pause to let strata of image and sound settle into momentary tableaux all while spatial audio braids musical performances from both sites into a living score.

Accessible on personal devices, the work requires no stage set; the plazas themselves perform. ACT:∞ frames public space as a memory instrument, where bodies are the controllers and movement is the script—an ever-changing act of remembrance that loops between places, times, and audiences without beginning or end.

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ACT:∞ = ACTbyINFINITY / POkreni:beskonacno

Djelo digitalno proširene stvarnosti (AR) postavljeno istovremeno na javnim trgovima ispred narodnih pozorišta u Sarajevu i Beču. ACT:∞ poziva posjetioce da zakorače na zajedničku, trans-urbanu scenu. Kroz geolociranu AR tehnologiju, svaki pokret mijenja vizuru posmatrača, otkrivajući pomične slojeve arhitektonskih pejzaža, arhivskih fragmenata, šaptanih naznaka i isječaka govorenog teksta—tragove historija i sjećanja koja ova dva prostora dijele ili zajedno nadopunjuju u istoj epohi.

Hodanje postaje koreografija: svaki korak mijenja protok vriemena, a perspektive se obrću, sabijajući udaljenost između lokacija u jednu svojevrsnu transverzalu. Posjetioci mogu “podešavati” djelo pokretom i rotiranjem svojih tijela—dovodeći u prvi plan Sarajevo ili Beč—ili zastati kako bi se slojevi slike i zvuka stopili zajednoa sve to dok uronjeno u prepleteni i u trodimenzionalnom prostoru prisutan zvuk muzičke izvedbe s obje lokacije, svojvrsne žive partiture.

Dostupno na ličnim pametnim uređajima, djelo ne traži scenografiju; ACT:∞ uokviruje javni prostor kao instrument pamćenja, gdje su tijela posjetilaca kontroleri, a pokret je scenarij—neprestano mijenjajući čin prisjećanja koji kruži između mjesta, vremena i publike.

Tiny Narratives–Universal Impacts | MODE 25

Presented at MODE 25 at Anglo-American University in Prague, this session explored the power of small-scale narratives to create universal impacts on environmental issues and motion design pedagogy.
The focus was on translating student experiences, discussions and understanding of the energy, water and natural resources thoughtful use into motion design work formatted to be presented on the Media Facade of the burj Khalifa, largest media screen in the world.

This motion pedagogy collaborative project was developed and implemented with Associate Professor Pouya Jahanshahi from Oklahoma State University. The presentation demonstrated research-driven workflows that enhance teaching and learning. Emphasis was placed on reusable pipelines for motion design creation,  narrative assembly, and dissemination, supporting curriculum development and student media mapping projects.

By engaging peer and community reviewers, the session highlighted the broader relevance of our academic work. MODE conference proceedings will publish our collaboration making it accessible to broader academic community. This scholarship provided students with real world professional experience designing and developing motion design work within the requirements of the actual burj Khalifa open call and template for motion desig work production.

Weaving Bridges: Cross-cultural Collaboration in Motion Design

This presentation, delivered at AIGA DEC Weave 2025 at Illinois State University, focused on methods for fostering cross-cultural collaboration in motion design education. It highlighted practical strategies to integrate diverse perspectives into student projects and collaborative workflows.

AIGA DEC Weave 2025
Illinois State University, Normal, IL | June 12–13, 2025

https://educators.aiga.org/2025-aiga-design-educators-conference/

Research-driven workflows were emphasized, showing how media production can be transformed into outputs that are pedagogically relevant. These methods support curriculum development, student capstones, and hands-on learning experiences across cultural contexts.

The session also discussed the broader impact on scholarship and service, noting how peer and community review validates approaches and strengthens international partnerships. By connecting academic, professional, and public audiences, this work contributes to sustainable design education practices.

VR prototype for Cultural Heritage Presentation: Old Bosnian Town of Dubrovnik & Kopošići Stećak Necropolis

By invitation of the Drustvo Prijatelja Dubrovacke Starine (DPDS) / Society of Friends of Dubrovnik Antiquities (founded in 1952) as a member of the team of Foundation Starobosanski Dubrovnik I presented VR Prototype for Cultural Heritage as part of a public program at Lazareti – Design & Creative Hub of Dubrovnik.

This session bridged creative practice and scholarship, making complex cultural heritage material accessible through thoughtfully designed media forms and active public engagement. The prototype offered visitors an immersive way to experience historical narratives, merging research with experiential storytelling in a civic setting.

The work centered on developing rigorous, research-driven pipelines that connected field capture, modeling, and narrative assembly with modes of dissemination. By structuring audience pathways around onboarding, experience, and reflection, the project ensured that its impact extended well beyond the event itself, feeding into curriculum development, student capstone projects, and interdisciplinary collaborations.

Engaging with peer and community reviewers highlighted the relevance of the work in both academic and cultural contexts. Partnerships with museums, festivals, and universities further expanded equitable public access, demonstrating how research outputs can live dynamically in both pedagogical and public spaces.
Lazareti

EUROMED24 – 10th International Conference on Digital Heritage

EuroMed is widely regarded as a flagship venue for digital heritage: a biennial conference (10th edition, December 2–4, 2024, Cyprus University of Technology, Limassol) that convenes researchers, heritage professionals, and policy actors to exchange methods and results across 3D digitization, conservation, visualization, and interpretation. Its peer-reviewed proceedings are published by Springer Nature in the Lecture Notes in Computer Science (LNCS) series—ensuring indexing and long-term discoverability—so work presented there circulates both within cultural-heritage networks and the broader computer-science community. A distinctive strength of EuroMed is its anchoring within the UNESCO Chair on Digital Cultural Heritage at the Cyprus University of Technology (CUT)—led by Dr. Marinos Ioannides— which stewards the conference and related initiatives through the Digital Heritage Research Lab.

That UNESCO Chair connection keeps EuroMed close to European and international policy agendas while fostering practical collaborations (workshops, EU projects, competence frameworks) that feed directly back into the community. At EuroMed 2024 I presented the project VR Center for Cultural Heritage: Dubrovnik and Kopošići Stećak Necropolis through both a poster and a conference presentation—using the venue to share methods, compare pipelines, and gather feedback on interpretation layers and visitor-flow design. My submission follows EuroMed’s LNCS publication pathway, aligning my work with a rigorously indexed, highly cited proceedings channel of dissemination.

ReImagining the Past: Immersive Visit to Al-Jazirah Al-Hamra

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CONNECTIONS: Exploring Heritage, Architecture, Cities, Art, Media International conference held at the University of Kent organized by AMPS, Canterbury, UK / June 2020

My virtual presentation titled ReImagining the Past: Immersive Visit to Al-Jazirah Al-Hamra presented the research work developed in the framework of the EFRG grant from AUS University. Together with my CO-PI prof. Sohail Dahdal a range of prototypes has been tested exploring the modes of presentation using AR/VR technologies to tell the stories about sites of cultural heritage related to the Al Jazirah Al Hamra (The Red Islan) in the Emirate of Ras Al Khaimah, UAE. The results of this research and excerpts of the VR prototypes are presented in the format of an experimental documentary.

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ReImagining the Past: Immersive Visit to Al-Jazirah Al-Hamra | AMPS Connections, University of Kent (Online)

Presenting “ReImagining the Past: Immersive Visit to Al-Jazirah Al-Hamra” at AMPS: Connections (University of Kent, June 2020) positioned my research within a rigorously interdisciplinary forum connecting architecture, heritage, media, and design. The Kent edition of the Architecture, Media, Politics, Society (AMPS) conference convened scholars and practitioners from across these domains and was held virtually due to the pandemic—an ideal setting for sharing practice-based work and exchanging methods with archivists, curators, technologists, and educators.

My contribution focused on a program of AR/VR prototyping that documents and reinterprets the historic pearling village of Al-Jazirah Al-Hamra through photogrammetry, point-cloud aesthetics, and experimental documentary techniques. Developed with support from an AUS Faculty Research Grant (EFRG), the project explored how immersive tools can visualize disappearing heritage and invite critical engagement with memory and place. The presentation was delivered as a recorded talk, now publicly accessible via the AMPS YouTube channel, providing an ongoing resource for teaching and peer exchange beyond the conference itself.

The project’s visibility was strengthened through the AMPS + Intellect Books publication network, which recognized it with the Mediated City Award (2020). Conference outputs were also archived in the AMPS Proceedings Series, ensuring long-term accessibility and citation pathways for future research. Together, these channels transformed a single presentation into a lasting scholarly contribution, deepening collaborations around Gulf heritage, digital preservation, and immersive media design.

Watch presentation on AMPS YouTube channel

Wadi Al Helo — Presenting Cultural Heritage Site in VR | ICCROM Sharjah, Sharjah

This activity bridges creative practice and scholarship, translating complex material into accessible experiences through carefully designed media forms and public engagement. My approach integrates aesthetic exploration with research-based storytelling, positioning visual and immersive media as tools for communicating heritage, memory, and contemporary culture.

Each project aligns rigorous content development with clear audience pathways—onboarding, experience, and reflection—so that the resulting assets and insights extend beyond a single event. This process strengthens a reusable workflow of capture, modeling, narrative assembly, and dissemination that supports teaching, student capstones, and collaborative initiatives with partner institutions. By merging creative practice with research precision, the work sustains impact across academic, cultural, and community contexts.

In my teaching, these workflows and their documentation feed directly back into studios and seminars, offering students practical models for digital heritage and interactive media design. Within scholarship, peer and community feedback validate the methods and extend the discourse around immersive storytelling. Through partnerships with museums, festivals, and universities, the work expands equitable public access to cultural knowledge and reinforces the value of creative research in civic and educational life.

Learn more – ICCROM Sharjah

Museums in Arabia – Wadi al Helo

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As part of the conference Museums in Arabia held at King’s College in London, I have presented a collaborative project Wadi al Helo as a case study of a prototype for using VR technologies for virtual visits to sites of cultural heritage. The presentation was well received and conference attendees had an opportunity to test the prototype in a small-scale setup format.

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"Art challenges Technology and Technology inspires the Arts …" – John Lasseter